![]() ![]() What the scripts folder should look like. Then we did a little test run in front of the Sagrada Familia Cathedral in Barcelona, Spain. We also included a helper class, MobileDeviceEditorController, which enables us to mock the movement and vertical rotation of our MobileDevice object while we are in the Unity Editor. ![]() ![]() Lastly, we created the MobileDeviceLocationFollower class which allows us to track the location of a mobile device in the real world and project its position onto the map of our game world. As Google says, “The MapsService class serves as the entry point for interacting with the Maps SDK for Unity.” We learned that the Maps Service component is where the bulk of the magic happens in the SDK. In the previous tutorial, we created a new map scene in Unity and populated it with some GameObjects. In order to get the most out of this tutorial, it is recommended that you have, at least, basic knowledge in C# and Unity 3D development. Note 2: This tutorial contains C# code snippets. ![]() It is assumed that you have completed Part 1: Project Setup and Part 2: Map Scene Setup starting this tutorial. Tree vector created by macrovector - Note 1: This is the third part of this guide. ![]()
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